Jun. 19th, 2006

Work was fairly gentle this week, and looks to continue to be gentle through the end of the month, at least. We'll see how it goes after that.

As a result, I seem to have heinously over-committed my evenings again. Tuesday-Wednesday-Thursday is just more than I should be down for. My regular commitments are likely to get skipped out on sometimes as a result. Fair warning, to those of you reading this who care.

And the weather seems to have jumped from raining-all-the-time to hot-and-muggy with only about a day of "nice." Sigh.

Otherwise:
Monday: I don't remember. I don't think there was anything, but that was so long ago. Maybe I need to start doing these more frequently.
Tuesday: Tarkanan - mostly a quiet set up for the next section of the arc plot. But we got a cool mobile base to play with, which will be fun, as long as we don't break it. :-) And the Warmages had a nice bonding moment torturing the war mages, and then a near-fight, so maybe they'll manage to tone the rivalry down a bit soon.
Wednesday: Oath Politics Dinner, at [livejournal.com profile] desireearmfeldt's. Much more peaceful than some prior incarnations of such dinners have been, possibly because we're down to a pretty narrow field of people deciding things.
Thursday: Mass. Association of Criminal Defense Lawyers dinner, which was ok, followed by the opening of [livejournal.com profile] quillion's new run, Ryuna. I missed the main speaker at the dinner - since I was going to have to leave in the middle of his speech, I just left before it started. But the chatting with people I vaguely know who my bosses are friends with before hand was ok. The run was fun, and I got to lie blatantly to people. I think Carus is going to turn out to be similar to Maury in some ways, and I've missed playing Maury.
Friday: Nothin'. Dinner at Redbones, I guess, which was pleasant, as always.
Saturday: Oath diplomacy mechanic, at which we managed to implement pretty much all the major decisions made at the Politics Dinner, basically at the cost of our single biggest toy, which I suppose it made sense to give away, but oh well. Followed by party at [livejournal.com profile] baniszew's place, which was ok, but I mostly hid in her room reading.
Sunday: Oath thief mini-run, which I left in the middle of, but heard went ok, followed by Caroline or Change at Speakeasy, followed by an hour or two of work, followed by Al Gore's movie with [livejournal.com profile] marcusmarcusrc and his mob, followed by hanging out with the English Professor for an hour or two, as he's come to visit for a while.

Reviews:

Caroline or Change was decent, but more a play that happened to have most of its lines set to music than a musical. Not completely accurate, as the lines were more like lyrics than like lines in most places, but they weren't quite lyrics, and the music wasn't quite coherent enough to be songs, I felt like. Still, I enjoyed the story and most of the characters and all the major actors, so I'm glad I got to it, and it was worth the hassle of trying multiple times to make it. Lives 8.5 days of game before being lynched.

An Inconvenient Truth: Definitely two different threads in this movie, the "Gore gives a speech" thread and the "Gore biography" thread. The first one is stronger, but I was not as put off by the second as many of the reviews I've seen. Lives 8 days of game before dying in the New Flood. See [livejournal.com profile] marcusmarcusrc for a more informed commentary on the specifics of global warming.

A College of Magics and A Scholar of Magics: Having taken most of the year-to-date to read Team of Rivals, I blew through two books this week. They're fun, pseudo-Edwardian novels about a world with a fairly obscure kind of magic. Much drinking of tea and polite conversation between people who'll try to kill each other later. I enjoyed them, although they're aimed at a younger age range than I'd thought from [livejournal.com profile] firstfrost's initial review. Live 8 days of game before being destroyed by imbalances from the Rift.
So in Oath, we've been working on this plan for ages. And I've been thinking about it, and weighing various ways to implement it, and think it's pretty good. Today, I was talking to [livejournal.com profile] ilhander about the differences between my current Oath character and my previous one, and said something like "for instance, [the old character] would have looked at the plan and said 'you realize foo is a problem, right?'" And we both sort of stopped, and looked at it, and said huh, looks like foo is a problem.

It hadn't occurred to me at all as my new character. As my old character, I spotted it in 30 seconds. I knew they didn't think alike, but I didn't realize *I* don't think alike, depending on which one I'm playing.

Fortunately, the NPCs are likely to point foo out to someone soon, the GMs tell me, so I don't have to worry about breaking character to mention it.

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tirinian

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