Mar. 5th, 2012

Work is still slow, and I'm being lame, and I'm going to pay for that eventually. I did the "gym 6 days" thing for Lent successfully, although I didn't really get an extra day stored like I'd planned, 'cause the pool at the hotel was too full of kids to really do laps, I just played around in it for a while. Other stuff:

Monday: Hmm. I *think* I just came home and crashed after Starlight, but I'm not sure?
Tuesday: Auria. Mostly "what do we do with this ridiculous powerful and dangerous artifact we just got?" Ended up giving it to the god of magic artifacts to destroy, in exchange for borrowing one of her priests for a while.
Wednesday: Time Stands Still, at the Lyric. An analysis of the effects of a near-death experience on three or four people. (It's a four person play, but the fourth didn't know the one who nearly-died until after, so her relationship to the event is less clear.) I liked it, and it manages to be sad without being depressing, but it does focus a bit more on arguing than I wish it did. I guess that adds drama/tension, but it would have been nice to see a bit more of them being relaxed with each other. 9 Days of game before being blown up by a bomb.
Thursday: "Worked" late, by which I mean tried to catch up on some of the stuff I hadn't done for a while, and get ahead so I could take a half-day Friday.
Friday: Intercon! Game 1 was On a Pale Horse, 13 Fae negotiating who will be the tithe to hell this year. It was amusing, and my ex-/love plot was fun to flirt with, and there was someone who reminded me a *lot* of Anna, which was fun. The mechanics were interesting, and I don't think they *quite* worked, but I can see what they were trying for and I really want to play with something similar at some point, maybe. Call it 8 days of game.
Saturday: More Intercon. Three games: Concordance Station, a committee plot to try and end an interstellar war, which was fine but nothing special (although I was kind of impressed it ran with only one GM); Playground, which was a lot of fun as a break (everyone was a six year old running around doing goofy things), and relatively unique; and Incarna, which was a committee plot of gods rebuilding the world at the turning of the Age. By the end of them, I was kind of committee-plotted out, although Incarna was the least-committee of them (it was more about "well, you're all here, and are trying to get various things done" but the ways to do them were less committee-oriented, at least for the things I cared about).
Sunday: End of Intercon. Other-Other-Batman game, which was again running around being goofy in the world of the 60's TV-show, with an explicit "we all know the good guys win in the end" thing in the rules and stuff. Also fun and amusing, but good that it only lasted 2 hours. Came home and napped, got ice cream with housemates and twink'nj, went to the office for the thing I need for tomorrow at 9.

Overall, I think I will definitely try to keep doing Intercon. Lessons learned: Getting my own hotel room was totally worth it. Renting a car was totally not. Pay more attention to variety in types of games when signing up. Consider strongly not actually trying to play games in *all* the slots. (I think if I hadn't been pretty tired going *into* the weekend, that would have been fine, but as it was, I was definitely beat by the end.)

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tirinian

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